Ray's Runners

Non-lethal...we need that?

Game date: 14 Jan 75

Nearly a week has passed since our last mission. Ruthless has been deep in study concerning the arcane arts. Since we do not know if we have been followed, I have maintained a watch over him to ensure our mutual safety.

We receive a call from Sequoia asking us to meet her at the Big Rhino for a job offer. It seems that a certain Detective Margese has information she desires. She asks that we do so quietly.

We hire a decker to get information on this detective and find out he is assigned to a local Tacoma precinct with LoneStar. The decker is able to provide his home address in Ft. Lewis and find that he is in some sort of trouble with Internal Affairs.

We are able to infiltrate his residence and discover him upstairs. Unbeknownst to me, our new face is far from combat effective. I also realize that I am far too combat effective in that I do not possess non-lethal devices. We are able to quickly subdue the detective and find that he is investigating a Project Indigo as a side project. They are a black ops team with unknown backers that might be hunting dragons.

We receive an offer to purchase the same information from someone named Rohrschach. She is a well dressed South American female and we decide to sell her a copy.

After this point, I discover shock gloves.

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Simply Sequoia

Game date: 6 Jan 2075

We are contacted by a woman named Sequoia, who has a history with Jazz, for a simple run. She asks that we back her up during a meeting with out of towers.

We meet her in about an hour in the warehouse district near the waterfront. The meet goes off without a hitch even though one of the noob runners from the other side gets spooked when a loud noise goes off. We avoid conflict, which pleases Sequoia and she mentions that we will have further work from her.

OOC: I have a note referencing a medallion in a clear case in the shape of a starburst.

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Welcome to Seattle
New place, new problems

Game date: 1-5 Jan 2075

So, Ruthless and I have arrived in Seattle. My contact from the Cascade Ork, Victor Running Man, was able to get us passage from the border to here. Unfortunately, we have no transportation, no lodging, and no idea what to expect. Victor has directed us to speak with Jazz, an orc fixer from the Underground concerning employment. Though we are at home in the Tir forests in winter, this is a different environment and my survival skills are definitely not well suited for Seattle.

We meet Jazz at this place called the Big Rhino and are asked to keep two brother alive. The brothers are a dwarf named Joliet (Jake) and an elf named Elwood. We are to simply protect them during their downtime; they are musicians visiting Seattle from Illinois. We have been told that the Illinois Humanis Policlub is gunning for them. Jazz provides us a Rover Model 2072 to use while protecting the two.

During our engagement, we meet a rigger named Calas, who is well known at a “hippy camp” in the Redmond Barrens. We decided to use the camp as a safe location, where the brothers put on an impromptu concert for the inhabitants.

A group of ghouls attacks the camp and we are able to fend them off. A young child leads the ghouls, but we are not able to stop him. Investigating the ghoul bodies, we find a notebook written in Hebrew. We reach out to one of Ruthless’ contacts (the Outsider) and have him look at the notebook. He informs us that the notebook concerns the creation of zombies. We promptly offer him the notebook, which he takes after paying us.

During Joliet and Elwood’s final concert, the Illinois Humanis Policlub appears. We are able to make the fans believe their vehicles are part of the brothers’ entourage and whisk the brothers away.

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