Ray's Runners

Recon...ho hum

Game date: 23 Feb 75

We receive a call from Rohrschach requesting that we discreetlyinvestigate three separate locations. She believes one of these is a possible Indigo HQ. We are to ensure we do not engage any forces at these locations.

Location A: an office building with space available in Renton. It is three stories tall. There’s something odd about the structure and set up, but we can’t quite put our fingers on it.

Location B: an abandoned 3D printing shop near a fading mall in Tacoma. It has a vaulted ceiling, a vat for chemicals and a mainframe in said vat.

Location C: an abandoned warehouse in Ft. Lewis that was recently swept and something heavy was moved.

We provide the intel to Rohrschach and that’s it. Pretty straight-forward.

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Detective work

Game date: 18 Feb 75

Once again Rohrschach arranges to meet us, this time in the “Jungle”. She hires us to get some information on a company called Macc Trailers where a mid-level exec named Peter Gravings works. She believes he may be part of Indigo since he seems to have more resources than would be expected for his pay grade.

Macc Trailers is a logistics company (subsidiary of Macrogem Research) that is competing with DocWagon. They have a small fleet of vans and provide office supplies to hospital.

We infiltrate the offices disguised as auditors, but Gravings smells a rat and disappears. We are able to find an Indigo chip which clearly shows his connection. We also discover that he has a cottage outside Seattle filled with a lot of electronics. However, the cottage is destroyed in a barrage of missiles (or a Thor shot)…we’re not sure which.

The elven arms dealer arranges to meet us at the train yard to speak with me. His name is Cullain and he reveals that the Ancients have connections with Tir Tairngire. While at the meeting, we receive a call from Sweetwater that we are about to be attacked. I warn Cullain and we all go our separate ways in one piece. Oh, and we learn that the Indigo bullets need to remain cool because heat can cause them to explode.

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Dragon's Lair
...and some car shopping.

Game date: 12 Feb 75

We receive a call from Rohrschach asking us to head to an address in the Barrens concerning a job offer. Since we have been receiving good missions from her, we accept.

The job seems to be a simple one and designed especially for our Face, whom I have come to call OJ. We are to negotiate a “cease fire” with Odin’s boss. Rohrschach wants us to share our information on the Indigo marked bullets with him because they appear to be designed for hunting dragons. We are asked to not bring Ruthless along, which does not make me happy, however, we comply.

We are flown to a remote area in the mountains and are lead to a lair. Inside this lair we meet Odin’s boss, a young western dragon. OJ speaks with the dragon and we somehow get an idea to eliminate a Salish Shidhe patrol. The patrol is eliminated quickly and we now have supplies for our HQ.

We discover that Indigo acts as a governmental organization, though they have no national ties.

We decided to help Syndell out and acquire an Opal Luna for her. Calas spends some time modifying it to better suit her needs.

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Spoiling for a Fight

Game date: 10 Feb 75

I’ve been spending the past week looking for better places to rent. I’m nervous because my apartment was provided to me by Rorshack. So far she has been good, but I don’t want to find out that she suddenly changes her mind about keeping my new identity a secret.
I’ve found a nicer apartment in the Elven District downtown, it’s a bit obscure. But it’s worth the extra bit of walking to get to it. Abandoning the apartment that Rorshak found for me is a bit hard on the wallet. It was paid for until the end of the month, but I’d rather be alive and broke. I’ve also decided to begin to study and get more supplies for changing my appearance. I’ve found a small obscure apartment in the University District also downtown, not too far from my first apartment. It’s a good bolt hold.
I’ve also told the guys that I’m looking for a good car. I want to paint it with electrochromatic paint so that I can change its appearance, means that I have a good way to get away without people noticing me. I hope that I never need to actually practice these things for my own defense.
As I’m talking to the guys a Japanese business man Honshu calls saying he wants to meet. He says outright that he is calling about me. I hope that I’m not going to have to run again. I’m not sure where I would go. I wait in the car as Covon goes to chat. Turns out the Yakuza who followed me didn’t let Honshu know what the deal was, since it’s his territory he’s a bit put out and has decided that he’s not helping the other family. Thank goodness, looks like I have a place to stay until the old family decides to share what I know.
We get in the middle of a ganger war at Roscoe’s, an Elvish restaurant. Luckily it’s over quick, before the Knight Errants arrive and we scoot.
We hang out again when Jazz calls and says a go gang is on her tail and she needs to lose them or she will lose her run. We are a good team, and in short time we manage to discourage the go-gang from following her. We get paid a small amount of which a portion goes into our resupply fund.
I plan on taking the next week and learning how to drive. Hopefully, we can find a good car before I need to really travel anywhere.

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Office Space
Do we WALK past the Heli we NEED to get a second one??

Game date: 1 Feb 75

I’ve spent the last week getting to know these shadow runners that I’ve been dropped among. S It’s been an interesting and dare I say, educational week.

Tonight we are heading out to get some ammo, we’ve heard there’s a “sale”. We make the buy and as we do we realize that one of the bullets holds the logo of the Dragonslayers. We decide to share this info with Rorschak. We give her one expended round and one live one. Hopefully, she will feel the need to share whatever she finds with us.

She has a job, she needs an Ares Dragon, a helicopter used for heavy lifting. We manage to find one and get it without too much trouble (once I convince the guys that walking PAST the heli we need in order to steal a SECOND is just asking for things to go bad). In the bargain we stole the helicopter during a transfer of an industrial office and we were able to keep the office as our home base. This will be a sweet place once we set it up.

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Syndell Meets the Gang

Game date: 17 Jan 2075

When I land at Sea-Tac Airport I am greeted by a large troll in pink camo armor and a fancy dressed elf, both match the descriptions that Rorschak has already sent me. . I have already seen evidence that the Yakuza know I’m here, or maybe just know the journal is here, and that I need to get out of the airport. I walk up to the troll and let him know that he should make a hole and get us to transportation.

Of course, the Yakuza follow us. Once outside I see someone waving hands at another of the men supposed to be meeting me. I try to crash his comm to distract him, as far as I can tell he just changes his hand waving to my direction. We fight, the hand waver ends up smashed under the truck while we pile in and run.

On the net the airport is alarming, protesting this violence. The gates aren’t lifting to allow us to leave. I attempt to hack the gate itself to allow us to leave the airport, I’m able. However, a car is blocking our way. The mad rigger driving decides to ram him. We get bounced around but manage to get on the other side of the car and make trails toward our meeting place with Rorschak. Even manage to crash a drone, by shooting it down, not by my skills.

We get to the meeting place, where our fancy pants elf trys to negotiate for our damages. However, I’ve already been paid so I refuse to contribute to the deal. Getting my life back is worth it.

I think I’ll stick around this team, see what can be done. Of course, they started right off in asking questions. The front of the journal had an icon that they’ve seen before. I don’t know what it means but I was honest enough to say that the owner of the journal and I were close (close, is that what we call it these days) and that I may know more then I think I do. But I left it at that, they aren’t getting my story from me quite so easily!!

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Non-lethal...we need that?

Game date: 14 Jan 75

Nearly a week has passed since our last mission. Ruthless has been deep in study concerning the arcane arts. Since we do not know if we have been followed, I have maintained a watch over him to ensure our mutual safety.

We receive a call from Sequoia asking us to meet her at the Big Rhino for a job offer. It seems that a certain Detective Margese has information she desires. She asks that we do so quietly.

We hire a decker to get information on this detective and find out he is assigned to a local Tacoma precinct with LoneStar. The decker is able to provide his home address in Ft. Lewis and find that he is in some sort of trouble with Internal Affairs.

We are able to infiltrate his residence and discover him upstairs. Unbeknownst to me, our new face is far from combat effective. I also realize that I am far too combat effective in that I do not possess non-lethal devices. We are able to quickly subdue the detective and find that he is investigating a Project Indigo as a side project. They are a black ops team with unknown backers that might be hunting dragons.

We receive an offer to purchase the same information from someone named Rohrschach. She is a well dressed South American female and we decide to sell her a copy.

After this point, I discover shock gloves.

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Simply Sequoia

Game date: 6 Jan 2075

We are contacted by a woman named Sequoia, who has a history with Jazz, for a simple run. She asks that we back her up during a meeting with out of towers.

We meet her in about an hour in the warehouse district near the waterfront. The meet goes off without a hitch even though one of the noob runners from the other side gets spooked when a loud noise goes off. We avoid conflict, which pleases Sequoia and she mentions that we will have further work from her.

OOC: I have a note referencing a medallion in a clear case in the shape of a starburst.

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Welcome to Seattle
New place, new problems

Game date: 1-5 Jan 2075

So, Ruthless and I have arrived in Seattle. My contact from the Cascade Ork, Victor Running Man, was able to get us passage from the border to here. Unfortunately, we have no transportation, no lodging, and no idea what to expect. Victor has directed us to speak with Jazz, an orc fixer from the Underground concerning employment. Though we are at home in the Tir forests in winter, this is a different environment and my survival skills are definitely not well suited for Seattle.

We meet Jazz at this place called the Big Rhino and are asked to keep two brother alive. The brothers are a dwarf named Joliet (Jake) and an elf named Elwood. We are to simply protect them during their downtime; they are musicians visiting Seattle from Illinois. We have been told that the Illinois Humanis Policlub is gunning for them. Jazz provides us a Rover Model 2072 to use while protecting the two.

During our engagement, we meet a rigger named Calas, who is well known at a “hippy camp” in the Redmond Barrens. We decided to use the camp as a safe location, where the brothers put on an impromptu concert for the inhabitants.

A group of ghouls attacks the camp and we are able to fend them off. A young child leads the ghouls, but we are not able to stop him. Investigating the ghoul bodies, we find a notebook written in Hebrew. We reach out to one of Ruthless’ contacts (the Outsider) and have him look at the notebook. He informs us that the notebook concerns the creation of zombies. We promptly offer him the notebook, which he takes after paying us.

During Joliet and Elwood’s final concert, the Illinois Humanis Policlub appears. We are able to make the fans believe their vehicles are part of the brothers’ entourage and whisk the brothers away.

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