Ray's Runners

Frankfurt, Faustions, Theft, Phaistos, and Bosnia
Sneaking (v): depends on whom you ask

- 4 Jan 2076/1900: The team dresses up and heads off to the gala. They rub elbows with the various high ranking magical and educational leaders of the world. Kayless plants his drones in various areas and is finally able to get them into an air duct which also opens into the servants passages.
While planting their drones, they notice the Apep Consortium (who sent their buddy Georgiy Abolev) also planting cameras.
The team finds the “secret” entrance to the passages and manage to sneak into them, using both Ruthless and Horra as distractions. Once back there, both Kayless and OJ must work together to crack the various security devices protecting the doors. They succeed (barely) and discover a secret library/ritual area downstairs. They find the Phaistos disc and in true Indiana Jones fashion, swap it out for a book (of similar weight). They sneak out with the disc and hand it off to Jane, who reveals she must conduct a ritual to discover the true discs location…it appears this is a copy made with elements from the original disc.
Low and behold, the trail leads to an archeological dig in Bosnia, to be exact, the Bosanska Pirimida Sunca about 30 km north of Sarajevo. They do some research and discover it’s a wartorn land with UN forces attempting to enforce the peace. They also discover Aztechnology has been leading a dig at the pyramid site.
- 5 Jan 2076 (Sunday): The team arrives in Sarajevo, do some more legwork, get a Humvee and head off to the dig site. They set themselves up on the ridgeline near the northern pyramid and observe a veritable tent city/armed camp set up between four pyramids. Their best estimate is that there are 300+ individuals here. They also discover (to their dismay) that the area is an astral shallow, which means all magical effects are clearly visible to anybody.
They decide to leave Covon with Kayless’ sniper rifle on the ridge with Jane. The rest of them decide to sneak to the pyramid they need to enter, overcome the two guards, and enter the tunnels below. They discovered the tunnels thanks to Kayless’ drones.
They sneak upon the guards, but the only one able to achieve surprise is Ruthless who casts a Flamethrower spell unsuccessfully. Horra takes the initiative and opens up with her unsilenced machine pistol (oops…did I mention this is a valley?). Kayless is up next and decides he will follow suit and opens up with his unsilenced automatic shotgun (oops…did I mention this is a valley?). Ruthless, not wanting to be left out, draws her Ruger Super Warhawks and opens fire as well…do I need to mention it is also unsilenced? Do I need to mention…it’s a valley? OJ remains in stealth mode and attacks with his rapier. They finally take down the two guards and enter the pyramid.
The team descends about 200 meters and follow the tunnel to a large chamber. To their surprise, it’s filled with trees, water, plants, and birds…though the drone saw (and sees) nothing but a big black cavern. OJ shoves Kayless through the portal to the chamber and discovers it’s some sort of Astral Gateway…since Kayless’ body is now laying in a pile on the floor, but they can clearly see him standing in the idyllic area. They all enter and the same thing happens to their bodies.
They meander through and see the Phaistos disc upon a pedestal which is on a dais. There is a male and female elf standing to either side of it. After an odd conversation about creators, anguished, and other stuff, they tell the elves of the party that one of them must offer to become an anguished in order to receive the disc. There’s is much debate and OJ finally agrees. He immediately falls to the ground in pain and spikes erupt from his skin…from this entire body. They destroy his clothes and armor and he discovers they do the same when he returns to his body.
With the true Phaistos disc in hand, the idyllic area disappears and they decided to head out the eastern passage, in the general direction of their waiting humvee and Covon.

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Frankfurt and the Faustians
Gala (n): another reason to dress up!

- 2 Jan 2076/0700: The team arrives in Frankfurt, AGS and find out the Faustians have a gala scheduled for Saturday (4 Jan) evening. This gala has apparently been in planning for quite some time, but Jane is able to get them tickets to it through one of her many well connected contacts. Kayless contacts the hackers and asks them to check into a variety of topics.
- 0900: Kayless and Ruthless decide to head down to the Hauptwache (the main pedestrian zone in Frankfurt) to check to see how much they can get for the jewels from Oni. The jeweler reveals the jewels are worth 40,000¥, but only offers 2000¥ for them. They decide to sell him the jewels and head off to the hotel.
- During the downtime in Frankfurt, OJ decides he wants to learn to ritually spell cast and Kayless starts reading up on the proper ways to smuggle.
- 1300: Hacker A calls with info concerning Meyer (the recently deceased head of the Faustians) and AZT.
- 1800: The team reaches the Faustian manor (where the gala will be held) and see there is still a huge security presence there, to include snipers, patrollers (biodrones), wandering patrols, and strange bunnies…yes, little furry bunnies.
- 1900: The team heads over to the red light district and get some information on the Interpol investigation into Meyer’s death. Ruthless also summons a spirit to search for the Phaistos disc, which leads directly to the manor. However, the barriers in place won’t let it narrow down the exact location.

- 3 Jan 2076/0100 (Friday): Hacker B calls back with info related to the Dr. Faustus society, various artifacts, and Hans Winokur (the temporary leader of the society). OJ summons and binds a beast spirit and the rest of the team just relax.
- 1500: Hacker A gives them info on who attended Meyers funeral and later that day, more info about Meyer.

- 4 Jan 2076/0300 (Saturday): Hacker B calls in with the manor floor plans and later that morning, info on the Frankfurt Bank Association’s big party being held the same night.

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Europort fun!
Jailbreak

1 Jan 2076
- The runners are at the Loose Cannon’s warehouse and decide to do some more digging into the Regulus Detention Center. They contact their hacker contacts and give them an entire list to research. They also ask Widget (the Loose Cannons’ hacker) to research the same. After waiting a few hours, they decide they don’t want to wait any longer.
- Priest decided he had so much fun at the university in Hamburg, he left the party and went back to school.
- Knowing this job would take more manpower than they currently have, Covon reaches out to former associates (King and Horra) and ask them to come along for this mission. They gladly agree. King is a Nocturne (Night One) who used to serve with Covon on the Tir border. Horra is also an elf whom Covon met in Seattle.
- 0600 The team climbs into the chopper and they fly off to the detention center. They are able to land without issue and discover all AROs are in Dutch (which none of them happen to speak or read). Fortunately, the Loose Cannons tell them which door to enter.
They get to the sally port door and once again face a language barrier, but their new member, King, uses his knowledge of German to get a rough translation. Once they enter, OJ is very happy to find the guards also speak English…after all, this is the Netherlands!
The team discovers they’ve arrived during morning chow and see a long line of prisoners entering the chow hall. Two guards take their “prisoner” to in processing (who happens to be the Face from the Loose Cannons). Kayless looses his drone to try to figure out where Malcolm is located, and they discover solitary is behind one of the security doors leading from the main area. They ask Widget to hack the door, but she fails repeatedly…so she sends her sprite to access it. The sprite not only opens the door, but is also able to gain control of every door in the facility.
The team locates Malcolm and begin cutting through the door, which alerts security and the entire facility goes into lockdown. The runners are under concealment and get nervous when two guards enter solitary. King jumps one, but is dismayed when the guy shrugs off the damage. OJ tells Kayless to go ahead and partake in the combat while he continues cutting through the door. The team fires and fires and fires round after round into the guards, but they can’t seem to penetrate the armor. Oni shows up, which causes one of the guards to flee into a cell and lock himself in and the rest of the team focus fire on the other one and finally take him down. They know the alarm has gone off, so they take Malcolm and get out.
Kayless takes control of the chopper, but an inner voice tells him to come back and land…which he begins obliging. Widget then takes control of the chopper and she too takes the chopper to land…so OJ takes control of her thoughts and convinces her to fly away.
-0700 They make it back to the warehouse and discover Malcolm didn’t want to be rescued…he’s afraid an SK team is after him and that he doesn’t have much longer to live. He tells the runners about sending the disc to Frankfurt to a Hermann Meyer.
The team does some research and discovers the late Hermann Meyer was found dead, apparently killed in some sort of ritual. He was also a member of the Dr. Faustus society. All of Meyer’s possessions now belong to the Faustus society, which includes his manor house in Frankfurt. Of course, in a mere two nights, Hans Winokur, the current leader of the society is holding a huge gala there.
The runners decide it’s time to head to Frankfurt and work with Jane to get transportation there. Kayless is able to find another smuggler who is able to transport his drones to Frankfurt.
Oh, did I fail to mention the team left the Loose Cannon’s Face at the Regulus Detention Center?

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Eurotrip!
Got Wagner, now off to Europort

29 Dec 75
- 1400 The team makes it back to the Hotel Stella Maris and speak with Wagner. He informs them that he will give them the information he has if they get him out of Hamburg. They agree and arrange transport for him back to the UCAS with Brunhilde. Once they place him in the transport, he reveals the thief’s name is Malcom Carella from Europort. He is the leader of the Loose Cannons.
- 1900 They meet with Red Anya to sell off the items they recovered asks Jane to get them some travel visas (which will be ready 30 Dec 75 at 1900).

30 Dec 75
- 0800 The team wakes up after a wonderful sleep and contact one of the deckers to research the Loose Cannons. At noon they receive the information that they usually hang out at the Rhapsody Blues, a bar in Europort.
- 1900 They get their visas and drive to Europort and check into the Bastion Hotel around 2300.

31 Dec 75
- 0000 Ruthless summons a spirit of air and sends it to search for the disc…once again to no avail. They also ask the deckers to check into local New Year’s Eve customs and get more info on Malcolm.
- 0800 The deckers have the information they requested and they discover Malcolm is currently being held in protective custody at the Regulus detention center. They also discover Corolla is set to be moved to general populace from solitary in 48 hours (2 Jan 76).
- 2130 they get to Rhapsody, speak with the owner, a formorian from Scotland and discover the Loose Cannons have a meet that evening. They decide to listen in on them and then follow them home. They overhear that the Loose Cannons are planning a raid on the detention center to rescue their leader (Corella). The team thinks it’s a horrible idea so decide to meet them at the Loose Cannons’ hangar to offer them a better plan. The Loose Cannons’ plan is to insert a prisoner transfer, land on the helipad, then use overwhelming force to break him out.

1 Jan 76
- 0330 The team meets the Loose Cannons at the warehouse and they offer the optional plan, which the Loose Cannons like. OJ convinces them they have to go this morning, while people might be hung over and while there might be a more skeleton crew at the detention center.

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Hamburg trip
Woohoo, a non-feral city!

25 Dec 75 (Merry Christmas)
- Jane contacts the team and asks them to meet Mr. Aaron Johnson at club Infinity for a job offer. She explains he is her employer.
- 2300 The team goes to Infinity and meet Mr. Johnson for the first time and discover he is none other than Ehran the Scribe, former Prince of Tir Tairngire. He asks them to retrieve the Phaistos Disc, which was stolen from the Heraklion Museum. He agrees to pay them 10,000¥ and a 60,000¥ finder’s fee. He explains that Jane has a hound on her trail and has already departed for Hamburg, AGS. They are to meet her there in 72 hours. Ehran gives them 5000¥ each for travel expenses. He informs them they are to meet with a contact in Hamburg named Hardy Wagner, who can provide them information concerning the thief.

26 Dec 75
- 0000 OJ booked a first class flight to Hamburg and will arrive at 1000 local. The rest of the team reach out to Rhinegold to see if they can get a smuggler willing to take them from Seattle to Hamburg. Rhinegold puts them in contact with Brunhilde, a Japanese smuggler, who wears a helmet over her long curly blond locks and carries a spear at all times. She is more than happy to take them over for the right price.
- 0400 The remainder of the team meet Brunhilde and they take off for Hamburg. She plays Wagner throughout the duration of the flight and Kayless engages in a very long discuss with Covon about Tir history, politics, and culture…of which Covon is very knowledgable.

27 Dec 75/1200
- The team arrives in Hamburg where OJ meets them with a VW Sleipnir minivan (for them). He was able to rent a BMW 400GT for himself and Covon. OJ spent the entire day sight-seeing and overall enjoying himself as he familiarized himself with Hamburg. Jane isn’t due to arrive until 29 Dec at midnight.
-1400 They get to the hotel, unload, and take showers. They decide they need some basic equipment and discover a local fixer named Red Anya. They meet with her about an hour later and ask her for a few items. She agrees to get them the items and asks them to come back the following day.
- 2100 The team decides to go out for the evening with Ruthless and Priest finding the local university and joining in parties there. OJ and Kayless head off to the Tower Bar to find out a bit more about the local scene and what’s going on. OJ and Kayless call it an early evening and get back to the hotel at 0300 (28 Dec) and Ruthless and Priest roll in at 0600 after having had breakfast with the college students.

28 Dec 75
- 1500 The runners meet up with Red Anya and get their requested items. They return to the hotel and make reservations for dinner at a local restaurant (for 2315).
- 2315 They get to the restaurant and begin having a nice meal.

29 Dec 75
- 0000 Jane arrives and they go over their plans. They call the number for Wagner and get a voice drop instead of a live person. Jane provides them Wagner’s address, so they depart for there arriving at 0100. They discover Wagner’s place has been burned via phosphorous grenades and different accelerants. They find nothing of use at the apartment. It is at this point, Kayless sends some fly spy drones to follow a local Hansec patrol. After recording them for several hours, they discover nothing of value.
- 0600 Jan Brecht contacts OJ and informs him they are to meet tomorrow at a place and time he will designate, but they must come unarmed and install a CARE package to their commlinks. Oj “agrees”, but they decide they will try to find Hardy via a different method.
- 0700 Kayless calls the deckers Ehran offered to provide assistance and asks them to research a variety of topics, including Wagner. They discover he is a two timing info broker connected with the Penose (a Dutch gang) and is good friends with the Water Rats (a local smuggler gang). They finally get a pic of Wagner and decide to send spirits to search for him. They also send a spirit to find the disc (to no avail).
- 1200 The spirits track Wagner to a location 20 meters below the streets of Hamburg, directly below a park. They contact the decker and get maps for the sewer system and decided to head in.
- 1300 They get to the park, find a manhole cover, and follow the sewers down until they reach a bunker door. They are able to cut through the bunker door and discover Wagner hiding down there. As they are speaking with him, a team ambushes them, knocking OJ unconscious and causing some minor injuries to the runners. Upon awakening, OJ discovers his bound spirit has now gone free and is willing to negotiate a pact with him. They get the heck out of there after collecting the enemy team’s equipment and head back to the hotel.

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Midnight, Finally Done?
Woohoo, downtime!

20 Oct 75
- The team finally has all the pieces together, the map and the sextant. They give Jane the sextant who departs for parts unknown. Jane arranged for them to spend some time at a local resort, lodging and basic food paid. Before they take her up on her offer, they fly their GMC Banshee with Sonora back to Chicago to collect the bounty.
- They land in Chicago, turn her over, then make their way back to San Bernardino so they can take some much needed rest.

21 Oct 75
- 0000 they check into the lodge, get some rest and begin working on doing things such as learning new spells, binding foci, and improving skills.

27 Oct 75
- The team head back to Seattle and OJ starts selling everything they don’t need, including the Banshee. They continue improving skills and purchase new items, including some cool cyberware for Kayless. While recuperating, Kayless ask Rorschach to look into Sweetwater’s disappearance, but they are still not able to determine what happened. An interview with her university dorm roommate reveals some men in black came in the day after she disappeared and took all her stuff.

24 Dec 75
- The team has completed all their training, healing, cyber installs, and are now ready to get back in the game. After all, OJ needs more money to make reach his retirement goal!

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Midnight, Part 4
Are we there yet?

- 19 Oct 2075
- 1500 M: After departing the campground, the team heads back to the chop shop they discovered upon arrival and ask the guys at the shop if they can repair his drone. The guys are able to get it quickly repaired and they decide to head off. Before doing so, they have Relnar check on the next stop, Day Fork.
- 1845M: the team arrives in Day Fork and start schmoozing the locals. They discover Winding Joe is transporting Sonora and her team to San Bernardino and they discover the route he would normally take after they speak with Blitzen (another smuggler). They have a long conversation with her and find passing through the Mojave Desert is the fastest, though not safest route to take.
- 2100 M: They take off through the Mojave and through sheer luck and good rigging skills, they make it to Ontario, CFS almost three hours before Sonora is scheduled to arrive.

20 Oct 2075
- 0640: The team lands in Ontario, CFS where Jane’s contacts from the Ancients picks them up and takes them to a safe house in San Bernardino. They ask the Ancients where someone might land a Banshee, so the Ancients lead them to three different places. Payless determines two places are likely landing spots and OJ checks to see which one would make the better ambush site. After checking all three, they decide the third is the best and go about making the 1st one totally unusable (demolitions and spirits). They then set up their ambush at the third site.
- 0850: A couple of humvees show up with several gang members and a couple of guys dressed in military armor. Once the Banshee shows up, Sonora and her last surviving team mate get out…only her team mate falls and breaks her neck…oops. OJ steps out and informs the other party that the sextant belongs to him…at which point the ambush is sprung. Through judicious use of drones, spirits, luck, and lots of ammo, the team overcomes all the obstacles and defeats all the opponents. They knock Sonora out and take one of the gang members alive. They then decide it’s time to head back to the safe house and ask the Banshee rigger for a ride, who just so happens to be Rhinegold, whom they met back at Sweetwater. No explanation was given as to why Winding Joe wasn’t the smuggler Sonora arrived with.

Let’s see what happens next week…

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Midnight, Part 3
Shotgun wedding (or how to get a Banshee cheap)

18 Oct 2075
- 1000M: Jane has finished her next ritual and revealed the sextant is in Denver already.
- 1400M: The team, well rested after an 8 hour nap, wake up to pot roast, potatoes, carrots, and fresh apple pie. They take their fill and discover their rigger is missing. Upon checking around, they find the Stoffels came and grabbed him a few hours ago and took him away. Further investigation leads them to discover Papa Stoffel took him to the local church to force him to marry his pregnant daughter (apparently, this is a regular stop for Ricky). OJ goes to the airfield to speak with other riggers about possibly using them to go the rest of the way to Denver…however, another plan forms in his mind. The team go to the church, where Stoffel family guard it with shotguns and determination. They attend the wedding (on the groom’s side of course), attend the reception, then try to convince Papa Stoffel to let Ricky take them the rest of the way to Denver for a nice big payment for the happy couples future. Papa Stoffel’s having none of this. His new son-in-law is staying right there in town, living in an addition built onto the family home, and is going to learn how to farm. Once he’s earned enough, the family’s going to help him build a nice home for him and his new family…all nice and close to Papa Stoffel and his brothers. OJ’s mind goes into overdrive and they offer to purchase the Banshee to help the young couple start right…so off they head to the airfield. While there, OJ subtly influences Papa Stoffel to sell the Banshee to them for a mere 50,000¥ to start the new family off right. Amazingly, Papa Stoffel agrees, which angers Ricky enough that he breaks out to throttle OJ. Well, fortunately for OJ, the Stoffel boys know how to use the butt end of a rifle just as well as the shooting end! The deal is made, money transferred and the team get the hell out of Sweetwater.
- 1900M: The team lands in the Sioux sector of Denver and Kayless begins looking for someplace to get an SUV. They eventually find a rental place and get it on their security company account.
- 2100M: The team has Relnar start searching for auctions or special events.
- 2200M: Jane starts the ritual and OJ attempts to bind a spirit.
- 19 Oct 2075
- 0200M: Jane finishes the ritual and they narrow it down to the Ute sector, in fact a very remote part of the Ute sector, nearly on the outside border.
- 1400M: The runners get over to that side of the Ute sector and discover a campground filled with yurts. They discover the last one, nearest the forest has Sonora in it. Therefore, they begin sneaking around the campground, through the woods…and discover another team set up with LMGs pointed into the campground. They decide to start taking out the gunners…and the whole place erupts in suppressive fire, shotguns, SMG fire, yelling/screaming poorly clad people running around, pillars of fire going off….yeah, chaos. In the end, seven local mercs and a dozen or so Triad soldiers are dead or dying. They team loses some ammo and a drone to the action. They also see three guys all dressed in black, chanting in Latin, who were responsible for the pillars of flame, but also healing the people. They decide not to engage them in any form. Unfortunately, just as they finished the last of the mercs, they hear and see another Banshee in the woods. They barely spot Sonora getting into it and it takes off before they are able to stop it. They check out the dead mercs and discover Sonora is on her way to San Bernardino, CFS…looks like another trip is ahead for the team.

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Midnight, Part 2
Siege, travel, battle, travel...sounds like a series set in New Zealand

17 Oct 2075
- The entire team is finally in Chicago and ready to rock and roll!
- 1410L: OJ and Syndell finally make it to Chicago and meet up with Kayless and the boys from Calumet. After some discussion, OJ and Syndell tell Kayless he has joined up with the wrong side. They feel the the Greek and the mafia are not exactly the best people with whom to side…so they come up with a plan….
- THE PLAN: they contact the Spire and The Union and decide to assist them with defeating the Mafia. OJ convinces the Mafia’s leader (a large troll, who has seen far too many King of the Rings movies that the best plan is to charge up to the front gates with a large amount of explosives strapped to another troll, then detonate it. In addition, all the Mafia forces need to charge at the same time so as to confuse the sensors on the weapons drones. Finding this a brilliant plan, the troll sets his men to work and they end up charging in. Of course, OJ and Syndell arranged for the Union troops to show up after the charge is under way, so they can mop up what’s left. Kayless is in charge of distracting a group of mafia soldiers on the other side of the Spire with his drone…which does distract them…in fact, so well they get slaughtered.
- 1600L: The Spire is safe, the Union soldiers have mopped up, and The Greek is in custody. Wingman, the Spire leader informs the team that Sonora already left and is on her way to Denver. He offers to take them there via one of his riggers, Ricky Steelsky. The team loads up up into Ricky GMC Banshee and they make their way to Denver.
- 1900L: The Banshee crashes suddenly and the team discovers the electronics were fried by a couple of Thunderbirds. After several hours (2200L), the Banshee is back up and running.
- 18 Oct 2075
- 0100L: The Banshee starts descending for an unknown reason, so Syndell and Kayless check on the rigger, only to discover he is unconscious and an unknown technomancer is attempting to land the Banshee. Syndell sees their destination is an open field filled with a welcoming party. Both of them enter the Matrix and being a full blown assault to take the Banshee back. They eventually succeed and Kayless is able to fly the Banshee to the next stopping point.
- 0130L: Ricky is finally coming out of his unconsciousness and informs the team this is his refueling point. They need farmer Bob to enter the codes (biometric actually) into the refueling station in the garage, so OJ and Kayless go to the farmhouse to find him. Oops, the drones discover farmer Bob’s family dead in the kitchen with mysterious sores covering their bodies…but no farmer Bob. OJ decided to just crack open the security on the fuel and they begin dispensing it. Before they are able to finish fueling (80% complete), two pick up trucks filled with armed people show up at the farm and jump out. OJ comes up with plan to distract these people long enough that they are able to finish fueling, jump in, and get the hell out of there. OJ’s spirit lets him know the leader of this group has this weird taint to his aura.
- 0430M: The team lands in Sweetwater, where they have a layover to refuel, rest, and wait for patrols to pass. Bus driver George takes the team to the local diner, where they enjoy such things as eggs, bacon, coffee, flapjacks, and all sorts of good home cooking. Thereafter, bus driver George takes them to the boarding house, where Georgette leads them to their quaintly appointed rooms. OJ is just about crawling out of his skin right now since he’s not sure he likes home made quilts, doilies and oil lamps. The team then passes out from their exhausting trip and full stomachs.

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Midnight, The Beginning
Man, it's cold out here!

15 Oct 2075
- The team has spent the last few months recuperating from their trip to Lagos. They have attended classes, shopped for new items, spent time in martial arts courses.
- Ruthless receives a call from Jane Foster about a potential job, so they arrange to meet at the Gray Line in Chicago to cover the details.
- 1800: Ruthless, Kayless, and Covon meet her there and they discover she wants to continue the hunt for the sextant. She tells them the sextant is in Chicago, but she’s not sure how long it will be there. She’s not able to provide further details here, because she’s afraid there might be ears listening. The team happily agrees to 10,000¥ each and another 100,000¥ for the team upon successfully retrieving the sextant. Note: Go and retrieve the artifact will get the team paid. Travel and lodging will be provided. She tells the team to meet her at the airport in no more than four hours so they can get on their way to Chicago.
- 1840: Having discovered it will be negative 15 degrees Celsius in Chicago thanks to a freak winter storm, the team meet up with Eugene to get some cold weather gear and trade items. They get fitted, pick out a whole lot of item, then make their way to the airport. While heading to Eugene’s, they decide they need a decker for the job and contact Relnar who agrees to do so for 1000¥ per day.
- 2010: They arrive at the airport and finally depart once the plane is loaded. During the flight, Jane reveals the map will identify the general area of the sextant, but the ritual takes four hours and is extremely taxing. She reveals that a mage named Sonora has the sextant and Sonora has been on the run. She tells them that there are others after the map, but doesn’t know who the other parties are.
16 Oct 75
- 0345 local: They arrive in Chicago, pick up their rental SUV and make their way to the hotel 5.5. They discover how poor the Chicago infrastructure truly is when they leave the airport grounds and must plow through snow drifts and poor roads. At the exit ramp, they discover the Tollkeepers, who accept their toll payments and they check in.
- 0600 local: Jane can now do a ritual with the Piri Ries map to determine the general location of the sextant and it reveals a 10 km x 20 km area of Chicago. Jane and Ruthless both take part in the ritual and when it’s done at 1000 local, Ruthless discovers she has been drained of all magic. Jane explains that this is a side effect and her magic should return in 12 hours.
- 1000 local: With the ritual complete, Kayless tasks Relnar with conducting Matrix searches on a variety of subjects. They hang out in the hotel.
- 1800 local: Ruthless has her magic back.
- 1900 local: Kayless and Covon head to the Pog Mo Thoin, a trading post, to see if they can get some information from Sean, the owner. In addition, Jane tells them to ask Sean for a new t-shirt size small since hers got destroyed in Lagos. Kayless decides to leave Relnar, Ruthless , and a drone there to protect the map (Relnar is still doing matrix work anyway).
- 2000 local: Kayless come upon a group of people who are under attack by wild dogs. They dispatch the dogs fairly quickly, though one of the women is lost to the pack. They escort the remaining people to their commune and provide them some supplies and also receive some information concerning the area.
- 2200 local: They finally arrive at the Pog Mo Thoin and speak with Sean. He tells them he hasn’t heard of this woman, but a good place to get information would be the Archangel Bounty Redemption Center. They have an active Matrix connection and bounty hunters should know something, maybe. Relnar comes back with information on Sonora: she’s a big league, international runner who takes a lot of Aztechnology jobs. She’s a female Latina mage, but as far as description, well, no one really knows what she loos like because her face keeps changing. She apparently uses altskin whenever she’s in LA, which is where she normally works out of. She also has a solid team to support her.
- 2300 local: Kayless and Covon get to the ABRC and Kayless subscribes to the local bounty boards. They discover there is a 50,000¥ bounty on her and 5000¥ on each of her team mates. They find out a bounty hunter by the name Bosco is also looking for her and they go into the sleeping area to check him and the rest of the bounty hunters out. They identify the likely magically active and then make their way back to the hotel.
17 Oct 75
- 0100 local: Covon and Kayless get back to hotel and Jane begins her ritual at 0200 (without Ruthless).
- 0600 local: Ritual done and sextant is still in the general area. Relnar’s searches reveal that Sonora might be trying to find a way out of the city. He finds there are a couple of smuggler groups on the area, one at Calumet (mafia run) and one at the Spire. The one at Calumet is lead by Don Roland “The Greek” Stephanopoulos. They decide to head to Lake Calumet to check to see if Sonora was there.
- 0900 local: Ruthless, Kayless, and Covon head off into the snow (with the SUV) and encounter a pack of gabriel hounds about two hours into their trip. They didn’t realize they were gabriel hounds, except Ruthless astrally perceived them and saw the deception. They are able to drive them off easily.
- 1100 local: The team reaches Lake Calumet and get a quick introduction to “the Greek”. Between Kayless quick thinking and Ruthless Doppel Keks, they earn the admiration of “the Greek”. He says they turned the girl away and she probably went to the Spire. They need help right now because they have besieged the Spire and don’t have a way to break the siege. They will be happing to help the runners get her, if the runners help them break the siege at the Spire. Ruthless and Kayless both agree, so they hop into a chopper, drop off some guards for the hotel, then finally land at the Spire shortly after 1400L.
- 1410 local: Time to take the Spire!

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