Ray's Runners

Time to get the compass
Let's play pirates or submariners...or something like that.

-19 Feb 2076 (Wednesday)
- 1800: The team contacts Beauregard and agree to meet him at 2000. Syndell sends a message to Shadow to let him know about the TM children…after she berates Kayless about suddenly becoming a father and not taking proper steps to protect the children.
- 2000: They meet with Beauregard and discover his fiancee (Tia Ying) is going to be forced to marry a local sheung fa (overboss) of her triad. He knows where she is to get married and that she is currently held at his minions on the southern coast of Hong Kong Island. He can provide assistance in penetrating the facility, but reveals the compass is not going to be delivered until 1500 the day of the gala and it will be delivered via the boat docks beneath the museum.
- 2200: Syndell starts conducting matrix searches on various topics and is able to reveal the rough time and probable route Tia Ying’s escorts will take with the boat. They contact a local smuggler, Sergei Vipin, to see if he has a submersible which they plan on using to ambush the enemy boat. He does and they meet him at the docks around 0800 the next morning.

- 20 Feb 2076 (Thursday)
- 0830: The team uses a multi-prong attack to disable the boat, emerge from the submersible and rescue Tia Ying in true pirate fashion…without the sabers, cannons, and swinging from ropes…okay, maybe not true pirate fashion.
- 0900: They get back to the hotel and start researching information Beauregard gave them about the current owner of the compass, Hsui Li Bennett. They discover she has a large mansion and outsourced security. They discover her security will escort the compass to the docks via boat and they decide to repeat their previous success.

- 21 Feb 2076 (Friday)
- 1330: They meet with Sergei, ride out to attack the escort team and…succeed just as easily as they did the first time. They contact Ehran who tells them he will meet them at the hotel this evening.
- 2000: They meet with Ehran and discovers the compass is the right one…but the chain attached to it is a fake. Without the chain, it’s “almost” useless. Ehran tells them they must go and get the chain. The team wants more money, so Ehran agrees to assist them with the various “issues” they face, e.g. helping OJ lose the bone spikes, helping Kayless find a Delta clinic, etc.

Exit the pyramid, downtime, and Hong Kong
Geez, archeology is tough!

- 5 Jan 2076 (Sunday)
- The team emerges from the eastern pyramid and face some serious opposition on their way out. Fortunately for them, Covon and Syndell are still waiting for them and they escape. They make their way back to Sarajevo and catch a flight back to Seattle with a smuggler whom Jane arranged to meet them.
- The runners take some time to purchase some equipment, conduct some training, and all those fun things they do during downtime.

- 16 Feb 2076
- They receive a call from a Johnson asking they meet at a corner cafe late in the evening. When the team arrives, an elf in make up runs up to them, transfers 5000¥ to their accounts and runs off. To their dismay, a security team comes running around the corner and mistakes them for the elf for some reason. After a brief firefight, Ehran the Scribe shows up and offers them a ride in his limousine while they discuss business.
- He wants them to travel to Hong Kong to retrieve Shantaya’s Compass from the Hong Kong Museum of Ancient Artifacts. He offers them a private ballistic shuttle, hotel, and transportation in Hong Kong. They agree to go and complete the mission for 25,000¥. He also offers an option to get equipment for them instead of conducting a cash payout for any item they desire. King takes advantage of it and gets SWAT armor with a helmet and a better fake SIN. Ruthless requests a sword focus and a fake SIN. Payless and Covon both go for fake SINs.

- 18 Feb 2076/0015: The team gets to the airport, loads their gear and takes off for Hong Kong.

- 19 Feb 2076 (Wednesday)
- 1000/The group lands safely in Hong Kong and meet with Penelope Wang, who is an assistant to Ehran. They check their equipment and load up in a diplomatic flagged Nightsky. They are brought to a luxury hotel (The Peninsula Hotel), check in and decide to have lunch and contact Hacker A to do some research on the hotel and compass. They discover there is a big event to be held at the Museum of Ancient Art in a few days, at which the compass will be displayed. They ask Penelope to arrange a special visit to the museum so they can check it out.
- 1500/They arrive at the museum and receive a guided tour. During Kayless’ drone scouting, he encounters two children living in the air ducts. After some confusion, he discovers they are Technomancer orphans. Kayless arranges for the children to leave the museum and takes them back to the hotel, where he decides he’s going to adopt them. The children perform some actions, such as transferring funds from a pair of Atlantean Foundation Reps to Kayless’ commlink. They also order a lot of “food” (read: junk in front of it) and act as typical 11 and 9 year old orphan technomancer children. The team discovers the kids know Beauregard (who works at the museum) is having some problems and might be willing to help the runners in exchange for help.

Frankfurt, Faustions, Theft, Phaistos, and Bosnia
Sneaking (v): depends on whom you ask

- 4 Jan 2076/1900: The team dresses up and heads off to the gala. They rub elbows with the various high ranking magical and educational leaders of the world. Kayless plants his drones in various areas and is finally able to get them into an air duct which also opens into the servants passages.
While planting their drones, they notice the Apep Consortium (who sent their buddy Georgiy Abolev) also planting cameras.
The team finds the “secret” entrance to the passages and manage to sneak into them, using both Ruthless and Horra as distractions. Once back there, both Kayless and OJ must work together to crack the various security devices protecting the doors. They succeed (barely) and discover a secret library/ritual area downstairs. They find the Phaistos disc and in true Indiana Jones fashion, swap it out for a book (of similar weight). They sneak out with the disc and hand it off to Jane, who reveals she must conduct a ritual to discover the true discs location…it appears this is a copy made with elements from the original disc.
Low and behold, the trail leads to an archeological dig in Bosnia, to be exact, the Bosanska Pirimida Sunca about 30 km north of Sarajevo. They do some research and discover it’s a wartorn land with UN forces attempting to enforce the peace. They also discover Aztechnology has been leading a dig at the pyramid site.
- 5 Jan 2076 (Sunday): The team arrives in Sarajevo, do some more legwork, get a Humvee and head off to the dig site. They set themselves up on the ridgeline near the northern pyramid and observe a veritable tent city/armed camp set up between four pyramids. Their best estimate is that there are 300+ individuals here. They also discover (to their dismay) that the area is an astral shallow, which means all magical effects are clearly visible to anybody.
They decide to leave Covon with Kayless’ sniper rifle on the ridge with Jane. The rest of them decide to sneak to the pyramid they need to enter, overcome the two guards, and enter the tunnels below. They discovered the tunnels thanks to Kayless’ drones.
They sneak upon the guards, but the only one able to achieve surprise is Ruthless who casts a Flamethrower spell unsuccessfully. Horra takes the initiative and opens up with her unsilenced machine pistol (oops…did I mention this is a valley?). Kayless is up next and decides he will follow suit and opens up with his unsilenced automatic shotgun (oops…did I mention this is a valley?). Ruthless, not wanting to be left out, draws her Ruger Super Warhawks and opens fire as well…do I need to mention it is also unsilenced? Do I need to mention…it’s a valley? OJ remains in stealth mode and attacks with his rapier. They finally take down the two guards and enter the pyramid.
The team descends about 200 meters and follow the tunnel to a large chamber. To their surprise, it’s filled with trees, water, plants, and birds…though the drone saw (and sees) nothing but a big black cavern. OJ shoves Kayless through the portal to the chamber and discovers it’s some sort of Astral Gateway…since Kayless’ body is now laying in a pile on the floor, but they can clearly see him standing in the idyllic area. They all enter and the same thing happens to their bodies.
They meander through and see the Phaistos disc upon a pedestal which is on a dais. There is a male and female elf standing to either side of it. After an odd conversation about creators, anguished, and other stuff, they tell the elves of the party that one of them must offer to become an anguished in order to receive the disc. There’s is much debate and OJ finally agrees. He immediately falls to the ground in pain and spikes erupt from his skin…from this entire body. They destroy his clothes and armor and he discovers they do the same when he returns to his body.
With the true Phaistos disc in hand, the idyllic area disappears and they decided to head out the eastern passage, in the general direction of their waiting humvee and Covon.

Frankfurt and the Faustians
Gala (n): another reason to dress up!

- 2 Jan 2076/0700: The team arrives in Frankfurt, AGS and find out the Faustians have a gala scheduled for Saturday (4 Jan) evening. This gala has apparently been in planning for quite some time, but Jane is able to get them tickets to it through one of her many well connected contacts. Kayless contacts the hackers and asks them to check into a variety of topics.
- 0900: Kayless and Ruthless decide to head down to the Hauptwache (the main pedestrian zone in Frankfurt) to check to see how much they can get for the jewels from Oni. The jeweler reveals the jewels are worth 40,000¥, but only offers 2000¥ for them. They decide to sell him the jewels and head off to the hotel.
- During the downtime in Frankfurt, OJ decides he wants to learn to ritually spell cast and Kayless starts reading up on the proper ways to smuggle.
- 1300: Hacker A calls with info concerning Meyer (the recently deceased head of the Faustians) and AZT.
- 1800: The team reaches the Faustian manor (where the gala will be held) and see there is still a huge security presence there, to include snipers, patrollers (biodrones), wandering patrols, and strange bunnies…yes, little furry bunnies.
- 1900: The team heads over to the red light district and get some information on the Interpol investigation into Meyer’s death. Ruthless also summons a spirit to search for the Phaistos disc, which leads directly to the manor. However, the barriers in place won’t let it narrow down the exact location.

- 3 Jan 2076/0100 (Friday): Hacker B calls back with info related to the Dr. Faustus society, various artifacts, and Hans Winokur (the temporary leader of the society). OJ summons and binds a beast spirit and the rest of the team just relax.
- 1500: Hacker A gives them info on who attended Meyers funeral and later that day, more info about Meyer.

- 4 Jan 2076/0300 (Saturday): Hacker B calls in with the manor floor plans and later that morning, info on the Frankfurt Bank Association’s big party being held the same night.

Europort fun!

1 Jan 2076
- The runners are at the Loose Cannon’s warehouse and decide to do some more digging into the Regulus Detention Center. They contact their hacker contacts and give them an entire list to research. They also ask Widget (the Loose Cannons’ hacker) to research the same. After waiting a few hours, they decide they don’t want to wait any longer.
- Priest decided he had so much fun at the university in Hamburg, he left the party and went back to school.
- Knowing this job would take more manpower than they currently have, Covon reaches out to former associates (King and Horra) and ask them to come along for this mission. They gladly agree. King is a Nocturne (Night One) who used to serve with Covon on the Tir border. Horra is also an elf whom Covon met in Seattle.
- 0600 The team climbs into the chopper and they fly off to the detention center. They are able to land without issue and discover all AROs are in Dutch (which none of them happen to speak or read). Fortunately, the Loose Cannons tell them which door to enter.
They get to the sally port door and once again face a language barrier, but their new member, King, uses his knowledge of German to get a rough translation. Once they enter, OJ is very happy to find the guards also speak English…after all, this is the Netherlands!
The team discovers they’ve arrived during morning chow and see a long line of prisoners entering the chow hall. Two guards take their “prisoner” to in processing (who happens to be the Face from the Loose Cannons). Kayless looses his drone to try to figure out where Malcolm is located, and they discover solitary is behind one of the security doors leading from the main area. They ask Widget to hack the door, but she fails repeatedly…so she sends her sprite to access it. The sprite not only opens the door, but is also able to gain control of every door in the facility.
The team locates Malcolm and begin cutting through the door, which alerts security and the entire facility goes into lockdown. The runners are under concealment and get nervous when two guards enter solitary. King jumps one, but is dismayed when the guy shrugs off the damage. OJ tells Kayless to go ahead and partake in the combat while he continues cutting through the door. The team fires and fires and fires round after round into the guards, but they can’t seem to penetrate the armor. Oni shows up, which causes one of the guards to flee into a cell and lock himself in and the rest of the team focus fire on the other one and finally take him down. They know the alarm has gone off, so they take Malcolm and get out.
Kayless takes control of the chopper, but an inner voice tells him to come back and land…which he begins obliging. Widget then takes control of the chopper and she too takes the chopper to land…so OJ takes control of her thoughts and convinces her to fly away.
-0700 They make it back to the warehouse and discover Malcolm didn’t want to be rescued…he’s afraid an SK team is after him and that he doesn’t have much longer to live. He tells the runners about sending the disc to Frankfurt to a Hermann Meyer.
The team does some research and discovers the late Hermann Meyer was found dead, apparently killed in some sort of ritual. He was also a member of the Dr. Faustus society. All of Meyer’s possessions now belong to the Faustus society, which includes his manor house in Frankfurt. Of course, in a mere two nights, Hans Winokur, the current leader of the society is holding a huge gala there.
The runners decide it’s time to head to Frankfurt and work with Jane to get transportation there. Kayless is able to find another smuggler who is able to transport his drones to Frankfurt.
Oh, did I fail to mention the team left the Loose Cannon’s Face at the Regulus Detention Center?

Got Wagner, now off to Europort

29 Dec 75
- 1400 The team makes it back to the Hotel Stella Maris and speak with Wagner. He informs them that he will give them the information he has if they get him out of Hamburg. They agree and arrange transport for him back to the UCAS with Brunhilde. Once they place him in the transport, he reveals the thief’s name is Malcom Carella from Europort. He is the leader of the Loose Cannons.
- 1900 They meet with Red Anya to sell off the items they recovered asks Jane to get them some travel visas (which will be ready 30 Dec 75 at 1900).

30 Dec 75
- 0800 The team wakes up after a wonderful sleep and contact one of the deckers to research the Loose Cannons. At noon they receive the information that they usually hang out at the Rhapsody Blues, a bar in Europort.
- 1900 They get their visas and drive to Europort and check into the Bastion Hotel around 2300.

31 Dec 75
- 0000 Ruthless summons a spirit of air and sends it to search for the disc…once again to no avail. They also ask the deckers to check into local New Year’s Eve customs and get more info on Malcolm.
- 0800 The deckers have the information they requested and they discover Malcolm is currently being held in protective custody at the Regulus detention center. They also discover Corolla is set to be moved to general populace from solitary in 48 hours (2 Jan 76).
- 2130 they get to Rhapsody, speak with the owner, a formorian from Scotland and discover the Loose Cannons have a meet that evening. They decide to listen in on them and then follow them home. They overhear that the Loose Cannons are planning a raid on the detention center to rescue their leader (Corella). The team thinks it’s a horrible idea so decide to meet them at the Loose Cannons’ hangar to offer them a better plan. The Loose Cannons’ plan is to insert a prisoner transfer, land on the helipad, then use overwhelming force to break him out.

1 Jan 76
- 0330 The team meets the Loose Cannons at the warehouse and they offer the optional plan, which the Loose Cannons like. OJ convinces them they have to go this morning, while people might be hung over and while there might be a more skeleton crew at the detention center.

Hamburg trip
Woohoo, a non-feral city!

25 Dec 75 (Merry Christmas)
- Jane contacts the team and asks them to meet Mr. Aaron Johnson at club Infinity for a job offer. She explains he is her employer.
- 2300 The team goes to Infinity and meet Mr. Johnson for the first time and discover he is none other than Ehran the Scribe, former Prince of Tir Tairngire. He asks them to retrieve the Phaistos Disc, which was stolen from the Heraklion Museum. He agrees to pay them 10,000¥ and a 60,000¥ finder’s fee. He explains that Jane has a hound on her trail and has already departed for Hamburg, AGS. They are to meet her there in 72 hours. Ehran gives them 5000¥ each for travel expenses. He informs them they are to meet with a contact in Hamburg named Hardy Wagner, who can provide them information concerning the thief.

26 Dec 75
- 0000 OJ booked a first class flight to Hamburg and will arrive at 1000 local. The rest of the team reach out to Rhinegold to see if they can get a smuggler willing to take them from Seattle to Hamburg. Rhinegold puts them in contact with Brunhilde, a Japanese smuggler, who wears a helmet over her long curly blond locks and carries a spear at all times. She is more than happy to take them over for the right price.
- 0400 The remainder of the team meet Brunhilde and they take off for Hamburg. She plays Wagner throughout the duration of the flight and Kayless engages in a very long discuss with Covon about Tir history, politics, and culture…of which Covon is very knowledgable.

27 Dec 75/1200
- The team arrives in Hamburg where OJ meets them with a VW Sleipnir minivan (for them). He was able to rent a BMW 400GT for himself and Covon. OJ spent the entire day sight-seeing and overall enjoying himself as he familiarized himself with Hamburg. Jane isn’t due to arrive until 29 Dec at midnight.
-1400 They get to the hotel, unload, and take showers. They decide they need some basic equipment and discover a local fixer named Red Anya. They meet with her about an hour later and ask her for a few items. She agrees to get them the items and asks them to come back the following day.
- 2100 The team decides to go out for the evening with Ruthless and Priest finding the local university and joining in parties there. OJ and Kayless head off to the Tower Bar to find out a bit more about the local scene and what’s going on. OJ and Kayless call it an early evening and get back to the hotel at 0300 (28 Dec) and Ruthless and Priest roll in at 0600 after having had breakfast with the college students.

28 Dec 75
- 1500 The runners meet up with Red Anya and get their requested items. They return to the hotel and make reservations for dinner at a local restaurant (for 2315).
- 2315 They get to the restaurant and begin having a nice meal.

29 Dec 75
- 0000 Jane arrives and they go over their plans. They call the number for Wagner and get a voice drop instead of a live person. Jane provides them Wagner’s address, so they depart for there arriving at 0100. They discover Wagner’s place has been burned via phosphorous grenades and different accelerants. They find nothing of use at the apartment. It is at this point, Kayless sends some fly spy drones to follow a local Hansec patrol. After recording them for several hours, they discover nothing of value.
- 0600 Jan Brecht contacts OJ and informs him they are to meet tomorrow at a place and time he will designate, but they must come unarmed and install a CARE package to their commlinks. Oj “agrees”, but they decide they will try to find Hardy via a different method.
- 0700 Kayless calls the deckers Ehran offered to provide assistance and asks them to research a variety of topics, including Wagner. They discover he is a two timing info broker connected with the Penose (a Dutch gang) and is good friends with the Water Rats (a local smuggler gang). They finally get a pic of Wagner and decide to send spirits to search for him. They also send a spirit to find the disc (to no avail).
- 1200 The spirits track Wagner to a location 20 meters below the streets of Hamburg, directly below a park. They contact the decker and get maps for the sewer system and decided to head in.
- 1300 They get to the park, find a manhole cover, and follow the sewers down until they reach a bunker door. They are able to cut through the bunker door and discover Wagner hiding down there. As they are speaking with him, a team ambushes them, knocking OJ unconscious and causing some minor injuries to the runners. Upon awakening, OJ discovers his bound spirit has now gone free and is willing to negotiate a pact with him. They get the heck out of there after collecting the enemy team’s equipment and head back to the hotel.

Midnight, Finally Done?
Woohoo, downtime!

20 Oct 75
- The team finally has all the pieces together, the map and the sextant. They give Jane the sextant who departs for parts unknown. Jane arranged for them to spend some time at a local resort, lodging and basic food paid. Before they take her up on her offer, they fly their GMC Banshee with Sonora back to Chicago to collect the bounty.
- They land in Chicago, turn her over, then make their way back to San Bernardino so they can take some much needed rest.

21 Oct 75
- 0000 they check into the lodge, get some rest and begin working on doing things such as learning new spells, binding foci, and improving skills.

27 Oct 75
- The team head back to Seattle and OJ starts selling everything they don’t need, including the Banshee. They continue improving skills and purchase new items, including some cool cyberware for Kayless. While recuperating, Kayless ask Rorschach to look into Sweetwater’s disappearance, but they are still not able to determine what happened. An interview with her university dorm roommate reveals some men in black came in the day after she disappeared and took all her stuff.

24 Dec 75
- The team has completed all their training, healing, cyber installs, and are now ready to get back in the game. After all, OJ needs more money to make reach his retirement goal!

Midnight, Part 4
Are we there yet?

- 19 Oct 2075
- 1500 M: After departing the campground, the team heads back to the chop shop they discovered upon arrival and ask the guys at the shop if they can repair his drone. The guys are able to get it quickly repaired and they decide to head off. Before doing so, they have Relnar check on the next stop, Day Fork.
- 1845M: the team arrives in Day Fork and start schmoozing the locals. They discover Winding Joe is transporting Sonora and her team to San Bernardino and they discover the route he would normally take after they speak with Blitzen (another smuggler). They have a long conversation with her and find passing through the Mojave Desert is the fastest, though not safest route to take.
- 2100 M: They take off through the Mojave and through sheer luck and good rigging skills, they make it to Ontario, CFS almost three hours before Sonora is scheduled to arrive.

20 Oct 2075
- 0640: The team lands in Ontario, CFS where Jane’s contacts from the Ancients picks them up and takes them to a safe house in San Bernardino. They ask the Ancients where someone might land a Banshee, so the Ancients lead them to three different places. Payless determines two places are likely landing spots and OJ checks to see which one would make the better ambush site. After checking all three, they decide the third is the best and go about making the 1st one totally unusable (demolitions and spirits). They then set up their ambush at the third site.
- 0850: A couple of humvees show up with several gang members and a couple of guys dressed in military armor. Once the Banshee shows up, Sonora and her last surviving team mate get out…only her team mate falls and breaks her neck…oops. OJ steps out and informs the other party that the sextant belongs to him…at which point the ambush is sprung. Through judicious use of drones, spirits, luck, and lots of ammo, the team overcomes all the obstacles and defeats all the opponents. They knock Sonora out and take one of the gang members alive. They then decide it’s time to head back to the safe house and ask the Banshee rigger for a ride, who just so happens to be Rhinegold, whom they met back at Sweetwater. No explanation was given as to why Winding Joe wasn’t the smuggler Sonora arrived with.

Let’s see what happens next week…

Midnight, Part 3
Shotgun wedding (or how to get a Banshee cheap)

18 Oct 2075
- 1000M: Jane has finished her next ritual and revealed the sextant is in Denver already.
- 1400M: The team, well rested after an 8 hour nap, wake up to pot roast, potatoes, carrots, and fresh apple pie. They take their fill and discover their rigger is missing. Upon checking around, they find the Stoffels came and grabbed him a few hours ago and took him away. Further investigation leads them to discover Papa Stoffel took him to the local church to force him to marry his pregnant daughter (apparently, this is a regular stop for Ricky). OJ goes to the airfield to speak with other riggers about possibly using them to go the rest of the way to Denver…however, another plan forms in his mind. The team go to the church, where Stoffel family guard it with shotguns and determination. They attend the wedding (on the groom’s side of course), attend the reception, then try to convince Papa Stoffel to let Ricky take them the rest of the way to Denver for a nice big payment for the happy couples future. Papa Stoffel’s having none of this. His new son-in-law is staying right there in town, living in an addition built onto the family home, and is going to learn how to farm. Once he’s earned enough, the family’s going to help him build a nice home for him and his new family…all nice and close to Papa Stoffel and his brothers. OJ’s mind goes into overdrive and they offer to purchase the Banshee to help the young couple start right…so off they head to the airfield. While there, OJ subtly influences Papa Stoffel to sell the Banshee to them for a mere 50,000¥ to start the new family off right. Amazingly, Papa Stoffel agrees, which angers Ricky enough that he breaks out to throttle OJ. Well, fortunately for OJ, the Stoffel boys know how to use the butt end of a rifle just as well as the shooting end! The deal is made, money transferred and the team get the hell out of Sweetwater.
- 1900M: The team lands in the Sioux sector of Denver and Kayless begins looking for someplace to get an SUV. They eventually find a rental place and get it on their security company account.
- 2100M: The team has Relnar start searching for auctions or special events.
- 2200M: Jane starts the ritual and OJ attempts to bind a spirit.
- 19 Oct 2075
- 0200M: Jane finishes the ritual and they narrow it down to the Ute sector, in fact a very remote part of the Ute sector, nearly on the outside border.
- 1400M: The runners get over to that side of the Ute sector and discover a campground filled with yurts. They discover the last one, nearest the forest has Sonora in it. Therefore, they begin sneaking around the campground, through the woods…and discover another team set up with LMGs pointed into the campground. They decide to start taking out the gunners…and the whole place erupts in suppressive fire, shotguns, SMG fire, yelling/screaming poorly clad people running around, pillars of fire going off….yeah, chaos. In the end, seven local mercs and a dozen or so Triad soldiers are dead or dying. They team loses some ammo and a drone to the action. They also see three guys all dressed in black, chanting in Latin, who were responsible for the pillars of flame, but also healing the people. They decide not to engage them in any form. Unfortunately, just as they finished the last of the mercs, they hear and see another Banshee in the woods. They barely spot Sonora getting into it and it takes off before they are able to stop it. They check out the dead mercs and discover Sonora is on her way to San Bernardino, CFS…looks like another trip is ahead for the team.


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